Index
A
|
B
|
C
|
D
|
E
|
F
|
G
|
H
|
I
|
K
|
L
|
M
|
N
|
O
|
P
|
R
|
S
|
T
|
U
|
V
|
W
A
act() (tac.agents.controller.agent.ControllerAgent method)
(tac.agents.participant.v1.agent.ParticipantAgent method)
(tac.agents.participant.v2.agent.ParticipantAgent method)
add_dialogue_endstate() (tac.agents.participant.v1.base.stats_manager.StatsManager method)
add_locked_tx() (tac.agents.participant.v1.base.transaction_manager.TransactionManager method)
add_pending_initial_acceptance() (tac.agents.participant.v1.base.transaction_manager.TransactionManager method)
add_pending_proposal() (tac.agents.participant.v1.base.transaction_manager.TransactionManager method)
add_transaction() (tac.gui.dashboards.agent.AgentDashboard method)
(tac.gui.dashboards.agent.TransactionTable method)
adjusted_score() (tac.platform.game.stats.GameStats method)
Agent (class in tac.gui.launcher.api.resources.agents)
agent_name() (tac.agents.participant.v1.base.negotiation_behaviours.FIPABehaviour property)
AGENT_NAME_ALREADY_REGISTERED (tac.platform.protocols.tac.message.TACMessage.ErrorCode attribute)
AGENT_NAME_NOT_IN_WHITELIST (tac.platform.protocols.tac.message.TACMessage.ErrorCode attribute)
agent_names() (tac.platform.game.base.GameConfiguration property)
AGENT_NOT_REGISTERED (tac.platform.protocols.tac.message.TACMessage.ErrorCode attribute)
AGENT_PBK_ALREADY_REGISTERED (tac.platform.protocols.tac.message.TACMessage.ErrorCode attribute)
agent_pbk_to_name() (tac.platform.game.base.GameConfiguration property)
agent_pbks() (tac.platform.game.base.GameConfiguration property)
agent_state() (tac.agents.participant.v1.base.game_instance.GameInstance property)
agent_timeout (tac.gui.launcher.forms.agent.AgentForm attribute)
AgentDashboard (class in tac.gui.dashboards.agent)
AgentForm (class in tac.gui.launcher.forms.agent)
AgentMessageDispatcher (class in tac.agents.controller.base.handlers)
AgentRunner (class in tac.gui.launcher.api.resources.agents)
AgentState (class in tac.agents.participant.v1.base.states)
(class in tac.gui.launcher.api.resources.agents)
apply() (tac.agents.participant.v1.base.states.AgentState method)
avg_search_result_counts() (tac.agents.participant.v1.base.stats_manager.StatsManager method)
avg_search_time() (tac.agents.participant.v1.base.stats_manager.StatsManager method)
B
balance_history() (tac.platform.game.stats.GameStats method)
base_good_endowment() (tac.agents.controller.base.tac_parameters.TACParameters property)
BaselineAgent (class in tac.agents.participant.v1.examples.baseline)
BaselineStrategy (class in tac.agents.participant.v1.examples.strategy)
BOTH (tac.agents.participant.v1.base.strategy.RegisterAs attribute)
(tac.agents.participant.v1.base.strategy.SearchFor attribute)
build_datamodel() (in module tac.agents.participant.v1.base.helpers)
build_dict() (in module tac.agents.participant.v1.base.helpers)
build_query() (in module tac.agents.participant.v1.base.helpers)
build_services_dict() (tac.agents.participant.v1.base.game_instance.GameInstance method)
build_services_query() (tac.agents.participant.v1.base.game_instance.GameInstance method)
build_simulation_parameters() (in module tac.platform.simulation)
BUYER (tac.agents.participant.v1.base.strategy.RegisterAs attribute)
buyer_pbk() (tac.platform.game.base.Transaction property)
BUYERS (tac.agents.participant.v1.base.strategy.SearchFor attribute)
C
CANCELLED (tac.platform.protocols.tac.message.TACMessage.Type attribute)
check_consistency() (tac.platform.protocols.tac.message.TACMessage method)
check_transaction_is_consistent() (tac.agents.participant.v1.base.states.AgentState method)
cleanup_pending_transactions() (tac.agents.participant.v1.base.transaction_manager.TransactionManager method)
COMPETITION_NOT_RUNNING (tac.platform.protocols.tac.message.TACMessage.ErrorCode attribute)
competition_timedelta() (tac.agents.controller.base.tac_parameters.TACParameters property)
competition_timeout (tac.gui.launcher.forms.sandbox.SandboxForm attribute)
competition_timeout() (tac.agents.controller.base.tac_parameters.TACParameters property)
compute_aggregate_scores() (in module tac.gui.dashboards.leaderboard)
compute_statistics() (in module tac.gui.dashboards.leaderboard)
configuration() (tac.agents.controller.base.states.Game property)
ControllerActionInterface (class in tac.agents.participant.v1.base.interfaces)
ControllerActions (class in tac.agents.participant.v1.base.actions)
ControllerAgent (class in tac.agents.controller.agent)
ControllerDashboard (class in tac.gui.dashboards.controller)
ControllerHandler (class in tac.agents.participant.v1.base.handlers)
ControllerReactionInterface (class in tac.agents.participant.v1.base.interfaces)
ControllerReactions (class in tac.agents.participant.v1.base.reactions)
create_api() (in module tac.gui.launcher.api)
create_app() (in module tac.gui.launcher)
create_opponent_initiated() (tac.agents.participant.v1.base.dialogues.Dialogues method)
create_self_initiated() (tac.agents.participant.v1.base.dialogues.Dialogues method)
crypto() (tac.agents.participant.v1.base.negotiation_behaviours.FIPABehaviour property)
current_game() (tac.agents.controller.base.handlers.GameHandler property)
current_holdings() (tac.agents.participant.v1.base.states.AgentState property)
CustomFlask (class in tac.gui.launcher)
D
Dashboard (class in tac.gui.dashboards.base)
dashboard() (tac.gui.monitor.VisdomMonitor property)
data_output_dir() (tac.agents.controller.base.tac_parameters.TACParameters property)
DECLINED_ACCEPT (tac.agents.participant.v1.base.stats_manager.EndState attribute)
DECLINED_CFP (tac.agents.participant.v1.base.stats_manager.EndState attribute)
DECLINED_PROPOSE (tac.agents.participant.v1.base.stats_manager.EndState attribute)
decode() (tac.platform.protocols.tac.serialization.TACSerializer method)
delete() (tac.gui.launcher.api.resources.agents.Agent method)
(tac.gui.launcher.api.resources.sandboxes.Sandbox method)
demanded_good_pbks() (tac.agents.participant.v1.base.strategy.Strategy method)
(tac.agents.participant.v1.examples.strategy.BaselineStrategy method)
demanded_good_quantities() (tac.agents.participant.v1.base.strategy.Strategy method)
(tac.agents.participant.v1.examples.strategy.BaselineStrategy method)
determine_scaling_factor() (in module tac.platform.game.helpers)
Dialogue (class in tac.agents.participant.v1.base.dialogues)
DIALOGUE_INCONSISTENT (tac.platform.protocols.tac.message.TACMessage.ErrorCode attribute)
dialogue_label() (tac.agents.participant.v1.base.dialogues.Dialogue property)
dialogue_label_from_transaction_id() (in module tac.agents.participant.v1.base.helpers)
DialogueActionInterface (class in tac.agents.participant.v1.base.interfaces)
DialogueActions (class in tac.agents.participant.v1.base.actions)
DialogueHandler (class in tac.agents.participant.v1.base.handlers)
DialogueReactionInterface (class in tac.agents.participant.v1.base.interfaces)
DialogueReactions (class in tac.agents.participant.v1.base.reactions)
Dialogues (class in tac.agents.participant.v1.base.dialogues)
dialogues() (tac.agents.participant.v1.base.game_instance.GameInstance property)
dialogues_as_buyer() (tac.agents.participant.v1.base.dialogues.Dialogues property)
dialogues_as_seller() (tac.agents.participant.v1.base.dialogues.Dialogues property)
display() (tac.gui.dashboards.leaderboard.LeaderboardDashboard method)
E
encode() (tac.platform.protocols.tac.serialization.TACSerializer method)
end_time() (tac.agents.controller.base.tac_parameters.TACParameters property)
endowments() (tac.agents.controller.base.states.GameInitialization property)
EndState (class in tac.agents.participant.v1.base.stats_manager)
eq_good_holdings() (tac.agents.controller.base.states.GameInitialization property)
eq_money_holdings() (tac.agents.controller.base.states.GameInitialization property)
eq_prices() (tac.agents.controller.base.states.GameInitialization property)
eq_vs_current_score() (tac.platform.game.stats.GameStats method)
eq_vs_mean_price() (tac.platform.game.stats.GameStats method)
escape_html() (in module tac.gui.dashboards.helpers)
exception_handler() (tac.platform.oef_health_check.OEFHealthCheck method)
expected_price() (tac.agents.participant.v1.base.states.WorldState method)
expected_version_id() (tac.agents.participant.v1.base.game_instance.GameInstance property)
F
FAILED (tac.gui.launcher.api.resources.agents.AgentState attribute)
(tac.gui.launcher.api.resources.sandboxes.SandboxProcessState attribute)
FINISHED (tac.gui.launcher.api.resources.agents.AgentState attribute)
(tac.gui.launcher.api.resources.sandboxes.SandboxProcessState attribute)
FIPABehaviour (class in tac.agents.participant.v1.base.negotiation_behaviours)
from_datadir() (tac.gui.dashboards.controller.ControllerDashboard static method)
from_dict() (tac.agents.controller.base.states.Game class method)
(tac.agents.controller.base.states.GameInitialization class method)
(tac.platform.game.base.GameConfiguration class method)
(tac.platform.game.base.Transaction class method)
from_json() (tac.platform.game.stats.GameStats class method)
from_message() (tac.platform.game.base.Transaction class method)
from_proposal() (tac.platform.game.base.Transaction class method)
G
Game (class in tac.agents.controller.base.states)
GAME (tac.platform.game.base.GamePhase attribute)
game_configuration() (tac.agents.participant.v1.base.game_instance.GameInstance property)
GAME_DATA (tac.platform.protocols.tac.message.TACMessage.Type attribute)
game_instance() (tac.agents.participant.v1.agent.ParticipantAgent property)
(tac.agents.participant.v1.base.negotiation_behaviours.FIPABehaviour property)
game_phase() (tac.agents.controller.base.handlers.GameHandler property)
(tac.agents.participant.v1.base.game_instance.GameInstance property)
GAME_SETUP (tac.platform.game.base.GamePhase attribute)
GameConfiguration (class in tac.platform.game.base)
GameData (class in tac.platform.game.base)
GameHandler (class in tac.agents.controller.base.handlers)
GameInitialization (class in tac.agents.controller.base.states)
GameInstance (class in tac.agents.participant.v1.base.game_instance)
GamePhase (class in tac.platform.game.base)
GameStats (class in tac.platform.game.stats)
generate_equilibrium_prices_and_holdings() (in module tac.platform.game.helpers)
generate_game() (tac.agents.controller.base.states.Game static method)
generate_good_endowments() (in module tac.platform.game.helpers)
generate_good_pbk_to_name() (in module tac.agents.controller.base.helpers)
generate_html_table_from_dict() (in module tac.gui.dashboards.helpers)
generate_money_endowments() (in module tac.platform.game.helpers)
generate_proposal() (tac.agents.participant.v1.base.game_instance.GameInstance method)
generate_transaction_id() (in module tac.agents.participant.v1.base.helpers)
generate_utility_params() (in module tac.platform.game.helpers)
GENERIC_ERROR (tac.platform.protocols.tac.message.TACMessage.ErrorCode attribute)
get() (tac.gui.launcher.api.resources.agents.Agent method)
(tac.gui.launcher.api.resources.sandboxes.Sandbox method)
(tac.gui.launcher.api.resources.sandboxes.SandboxList method)
get_agent_state_from_agent_pbk() (tac.agents.controller.base.states.Game method)
get_balances() (tac.agents.controller.base.states.Game method)
get_dialogue() (tac.agents.participant.v1.base.dialogues.Dialogues method)
get_eq_scores() (tac.platform.game.stats.GameStats method)
get_equilibrium_summary() (tac.agents.controller.base.states.Game method)
get_goods_pbks() (tac.agents.participant.v1.base.game_instance.GameInstance method)
get_goods_quantities() (tac.agents.participant.v1.base.game_instance.GameInstance method)
get_goods_quantities_description() (in module tac.agents.participant.v1.base.helpers)
get_holdings_dict() (tac.agents.controller.base.states.Game method)
get_holdings_matrix() (tac.agents.controller.base.states.Game method)
get_holdings_summary() (tac.agents.controller.base.states.Game method)
get_initial_scores() (tac.agents.controller.base.states.Game method)
(tac.platform.game.stats.GameStats method)
get_next_id() (tac.agents.participant.v1.base.game_instance.Search method)
get_price_expectation() (tac.agents.participant.v1.base.price_model.GoodPriceModel method)
get_prices() (tac.agents.controller.base.states.Game method)
get_proposals() (tac.agents.participant.v1.base.strategy.Strategy method)
(tac.agents.participant.v1.examples.strategy.BaselineStrategy method)
get_score() (tac.agents.participant.v1.base.states.AgentState method)
get_score_diff_from_transaction() (tac.agents.participant.v1.base.states.AgentState method)
get_scores() (tac.agents.controller.base.states.Game method)
get_service_description() (tac.agents.participant.v1.base.game_instance.GameInstance method)
GET_STATE_UPDATE (tac.platform.protocols.tac.message.TACMessage.Type attribute)
GetStateUpdateHandler (class in tac.agents.controller.base.handlers)
good_names() (tac.platform.game.base.GameConfiguration property)
good_pbk_to_name() (tac.platform.game.base.GameConfiguration property)
good_pbks() (tac.platform.game.base.GameConfiguration property)
GoodPriceModel (class in tac.agents.participant.v1.base.price_model)
GoodState (class in tac.platform.game.base)
grid_search() (in module tac.gui.launcher.home)
H
handle() (tac.agents.controller.base.handlers.GetStateUpdateHandler method)
(tac.agents.controller.base.handlers.RegisterHandler method)
(tac.agents.controller.base.handlers.TACMessageHandler method)
(tac.agents.controller.base.handlers.TransactionHandler method)
(tac.agents.controller.base.handlers.UnregisterHandler method)
handle_agent_message() (tac.agents.controller.base.handlers.AgentMessageDispatcher method)
handle_controller_message() (tac.agents.participant.v1.base.handlers.ControllerHandler method)
handle_dialogue_message() (tac.agents.participant.v1.base.handlers.DialogueHandler method)
handle_oef_message() (tac.agents.controller.base.handlers.OEFHandler method)
(tac.agents.participant.v1.base.handlers.OEFHandler method)
holdings_history() (tac.platform.game.stats.GameStats method)
I
id() (tac.agents.participant.v1.base.game_instance.Search property)
inactivity_timedelta() (tac.agents.controller.base.tac_parameters.TACParameters property)
inactivity_timeout (tac.gui.launcher.forms.sandbox.SandboxForm attribute)
inactivity_timeout() (tac.agents.controller.base.tac_parameters.TACParameters property)
incoming_extend() (tac.agents.participant.v1.base.dialogues.Dialogue method)
index() (in module tac.gui.launcher.home)
init() (tac.agents.participant.v1.base.game_instance.GameInstance method)
(tac.gui.dashboards.agent.AgentDashboard method)
initial_agent_state() (tac.agents.participant.v1.base.game_instance.GameInstance property)
initial_agent_states() (tac.agents.controller.base.states.Game property)
initial_money_amounts() (tac.agents.controller.base.states.GameInitialization property)
initialization() (tac.agents.controller.base.states.Game property)
is_acceptable_proposal() (tac.agents.participant.v1.base.strategy.Strategy method)
is_belonging_to_registered_dialogue() (tac.agents.participant.v1.base.dialogues.Dialogues method)
is_expecting_accept_decline() (tac.agents.participant.v1.base.dialogues.Dialogue method)
is_expecting_cfp_decline() (tac.agents.participant.v1.base.dialogues.Dialogue method)
is_expecting_initial_accept() (tac.agents.participant.v1.base.dialogues.Dialogue method)
is_expecting_matching_accept() (tac.agents.participant.v1.base.dialogues.Dialogue method)
is_expecting_propose() (tac.agents.participant.v1.base.dialogues.Dialogue method)
is_expecting_propose_decline() (tac.agents.participant.v1.base.dialogues.Dialogue method)
is_game_running() (tac.agents.controller.base.handlers.GameHandler property)
is_matching() (tac.agents.participant.v1.base.game_instance.GameInstance method)
is_permitted_for_new_dialogue() (tac.agents.participant.v1.base.dialogues.Dialogues method)
is_profitable_transaction() (tac.agents.participant.v1.base.game_instance.GameInstance method)
is_registering_as_buyer() (tac.agents.participant.v1.base.strategy.Strategy property)
is_registering_as_seller() (tac.agents.participant.v1.base.strategy.Strategy property)
is_running() (tac.gui.monitor.Monitor method)
(tac.gui.monitor.NullMonitor property)
(tac.gui.monitor.VisdomMonitor property)
is_searching_for_buyers() (tac.agents.participant.v1.base.strategy.Strategy property)
is_searching_for_sellers() (tac.agents.participant.v1.base.strategy.Strategy property)
is_seller() (tac.agents.participant.v1.base.dialogues.Dialogue property)
is_time_to_search_services() (tac.agents.participant.v1.base.game_instance.GameInstance method)
is_time_to_update_services() (tac.agents.participant.v1.base.game_instance.GameInstance method)
is_transaction_valid() (tac.agents.controller.base.states.Game method)
is_world_modeling (tac.gui.launcher.forms.agent.AgentForm attribute)
is_world_modeling() (tac.agents.participant.v1.base.strategy.Strategy property)
K
kill_any_running_oef() (in module tac.gui.launcher)
L
last_search_time() (tac.agents.participant.v1.base.game_instance.GameInstance property)
last_update_time() (tac.agents.participant.v1.base.game_instance.GameInstance property)
launcher() (in module tac.gui.launcher.home)
LeaderboardDashboard (class in tac.gui.dashboards.leaderboard)
logarithmic_utility() (in module tac.platform.game.helpers)
lower_bound_factor (tac.gui.launcher.forms.sandbox.SandboxForm attribute)
lower_bound_factor() (tac.agents.controller.base.tac_parameters.TACParameters property)
M
mail_stats() (tac.agents.participant.v1.base.stats_manager.StatsManager property)
main() (in module tac.agents.controller.agent)
(in module tac.agents.participant.v1.examples.baseline)
(in module tac.platform.oef_health_check)
make_agent_name() (in module tac.platform.game.helpers)
marginal_utility() (in module tac.platform.game.helpers)
matches() (tac.platform.game.base.Transaction method)
max_reactions (tac.gui.launcher.forms.agent.AgentForm attribute)
methods (tac.gui.launcher.api.resources.agents.Agent attribute)
(tac.gui.launcher.api.resources.sandboxes.Sandbox attribute)
(tac.gui.launcher.api.resources.sandboxes.SandboxList attribute)
min_nb_agents() (tac.agents.controller.base.tac_parameters.TACParameters property)
money_endowment() (tac.agents.controller.base.tac_parameters.TACParameters property)
Monitor (class in tac.gui.monitor)
N
name (tac.gui.launcher.forms.agent.AgentForm attribute)
nb_agents (tac.gui.launcher.forms.sandbox.SandboxForm attribute)
nb_agents() (tac.platform.game.base.GameConfiguration property)
nb_baseline_agents (tac.gui.launcher.forms.sandbox.SandboxForm attribute)
nb_goods (tac.gui.launcher.forms.sandbox.SandboxForm attribute)
nb_goods() (tac.agents.controller.base.tac_parameters.TACParameters property)
(tac.platform.game.base.GameConfiguration property)
negotiation_metrics_other() (tac.agents.participant.v1.base.stats_manager.StatsManager method)
negotiation_metrics_self() (tac.agents.participant.v1.base.stats_manager.StatsManager method)
NOT_STARTED (tac.gui.launcher.api.resources.agents.AgentState attribute)
(tac.gui.launcher.api.resources.sandboxes.SandboxProcessState attribute)
notify_competition_cancelled() (tac.agents.controller.base.handlers.GameHandler method)
NullMonitor (class in tac.gui.monitor)
O
OEFActionInterface (class in tac.agents.controller.base.interfaces)
(class in tac.agents.participant.v1.base.interfaces)
OEFActions (class in tac.agents.controller.base.actions)
(class in tac.agents.participant.v1.base.actions)
OEFHandler (class in tac.agents.controller.base.handlers)
(class in tac.agents.participant.v1.base.handlers)
OEFHealthCheck (class in tac.platform.oef_health_check)
OEFReactionInterface (class in tac.agents.controller.base.interfaces)
(class in tac.agents.participant.v1.base.interfaces)
OEFReactions (class in tac.agents.controller.base.reactions)
(class in tac.agents.participant.v1.base.reactions)
on_accept() (tac.agents.participant.v1.base.negotiation_behaviours.FIPABehaviour method)
on_cancelled() (tac.agents.participant.v1.base.interfaces.ControllerReactionInterface method)
(tac.agents.participant.v1.base.reactions.ControllerReactions method)
on_cfp() (tac.agents.participant.v1.base.negotiation_behaviours.FIPABehaviour method)
on_connect_ok() (tac.platform.oef_health_check.OEFHealthCheck method)
on_connect_terminated() (tac.platform.oef_health_check.OEFHealthCheck method)
on_decline() (tac.agents.participant.v1.base.negotiation_behaviours.FIPABehaviour method)
on_dialogue_error() (tac.agents.controller.base.interfaces.OEFReactionInterface method)
(tac.agents.controller.base.reactions.OEFReactions method)
(tac.agents.participant.v1.base.interfaces.ControllerReactionInterface method)
(tac.agents.participant.v1.base.interfaces.OEFReactionInterface method)
(tac.agents.participant.v1.base.reactions.ControllerReactions method)
(tac.agents.participant.v1.base.reactions.OEFReactions method)
on_existing_dialogue() (tac.agents.participant.v1.base.interfaces.DialogueReactionInterface method)
(tac.agents.participant.v1.base.reactions.DialogueReactions method)
on_match_accept() (tac.agents.participant.v1.base.negotiation_behaviours.FIPABehaviour method)
on_new_dialogue() (tac.agents.participant.v1.base.interfaces.DialogueReactionInterface method)
(tac.agents.participant.v1.base.reactions.DialogueReactions method)
on_oef_error() (tac.agents.controller.base.interfaces.OEFReactionInterface method)
(tac.agents.controller.base.reactions.OEFReactions method)
(tac.agents.participant.v1.base.interfaces.OEFReactionInterface method)
(tac.agents.participant.v1.base.reactions.OEFReactions method)
on_propose() (tac.agents.participant.v1.base.negotiation_behaviours.FIPABehaviour method)
on_search_result() (tac.agents.participant.v1.base.interfaces.OEFReactionInterface method)
(tac.agents.participant.v1.base.reactions.OEFReactions method)
on_start() (tac.agents.participant.v1.base.interfaces.ControllerReactionInterface method)
(tac.agents.participant.v1.base.reactions.ControllerReactions method)
on_state_update() (tac.agents.participant.v1.base.game_instance.GameInstance method)
(tac.agents.participant.v1.base.interfaces.ControllerReactionInterface method)
(tac.agents.participant.v1.base.reactions.ControllerReactions method)
on_tac_error() (tac.agents.participant.v1.base.interfaces.ControllerReactionInterface method)
(tac.agents.participant.v1.base.reactions.ControllerReactions method)
on_transaction_confirmed() (tac.agents.participant.v1.base.interfaces.ControllerReactionInterface method)
(tac.agents.participant.v1.base.reactions.ControllerReactions method)
on_unidentified_dialogue() (tac.agents.participant.v1.base.interfaces.DialogueReactionInterface method)
(tac.agents.participant.v1.base.reactions.DialogueReactions method)
other_initiated_dialogue_stats() (tac.agents.participant.v1.base.stats_manager.StatsManager property)
outgoing_extend() (tac.agents.participant.v1.base.dialogues.Dialogue method)
P
parse_args() (in module tac.gui.dashboards.controller)
(in module tac.gui.dashboards.leaderboard)
parse_arguments() (in module tac.platform.simulation)
ParticipantAgent (class in tac.agents.participant.v1.agent)
(class in tac.agents.participant.v2.agent)
pending_transaction_timeout (tac.gui.launcher.forms.agent.AgentForm attribute)
pop_locked_tx() (tac.agents.participant.v1.base.transaction_manager.TransactionManager method)
pop_pending_initial_acceptance() (tac.agents.participant.v1.base.transaction_manager.TransactionManager method)
pop_pending_proposal() (tac.agents.participant.v1.base.transaction_manager.TransactionManager method)
post() (tac.gui.launcher.api.resources.agents.Agent method)
(tac.gui.launcher.api.resources.sandboxes.SandboxList method)
POST_GAME (tac.platform.game.base.GamePhase attribute)
PRE_GAME (tac.platform.game.base.GamePhase attribute)
price_history() (tac.platform.game.stats.GameStats method)
PriceBandit (class in tac.agents.participant.v1.base.price_model)
private_key_pem (tac.gui.launcher.forms.agent.AgentForm attribute)
protocol_id (tac.platform.protocols.tac.message.TACMessage attribute)
R
react() (tac.agents.controller.agent.ControllerAgent method)
(tac.agents.participant.v1.agent.ParticipantAgent method)
(tac.agents.participant.v2.agent.ParticipantAgent method)
REGISTER (tac.platform.protocols.tac.message.TACMessage.Type attribute)
register_as (tac.gui.launcher.forms.agent.AgentForm attribute)
register_service() (tac.agents.participant.v1.base.actions.OEFActions method)
(tac.agents.participant.v1.base.interfaces.OEFActionInterface method)
register_tac() (tac.agents.controller.base.actions.OEFActions method)
(tac.agents.controller.base.interfaces.OEFActionInterface method)
RegisterAs (class in tac.agents.participant.v1.base.strategy)
RegisterHandler (class in tac.agents.controller.base.handlers)
registration_timedelta() (tac.agents.controller.base.tac_parameters.TACParameters property)
registration_timeout (tac.gui.launcher.forms.sandbox.SandboxForm attribute)
registration_timeout() (tac.agents.controller.base.tac_parameters.TACParameters property)
rejoin (tac.gui.launcher.forms.agent.AgentForm attribute)
REQUEST_NOT_VALID (tac.platform.protocols.tac.message.TACMessage.ErrorCode attribute)
request_state_update() (tac.agents.participant.v1.base.actions.ControllerActions method)
(tac.agents.participant.v1.base.interfaces.ControllerActionInterface method)
reset() (tac.agents.controller.base.handlers.GameHandler method)
role() (tac.agents.participant.v1.base.dialogues.Dialogue property)
run() (in module tac.platform.simulation)
(tac.gui.launcher.CustomFlask method)
(tac.platform.oef_health_check.OEFHealthCheck method)
run_sandbox_queue() (tac.gui.launcher.CustomFlask method)
RUNNING (tac.gui.launcher.api.resources.agents.AgentState attribute)
(tac.gui.launcher.api.resources.sandboxes.SandboxProcessState attribute)
S
sample() (tac.agents.participant.v1.base.price_model.PriceBandit method)
Sandbox (class in tac.gui.launcher.api.resources.sandboxes)
SandboxForm (class in tac.gui.launcher.forms.sandbox)
SandboxList (class in tac.gui.launcher.api.resources.sandboxes)
SandboxProcessState (class in tac.gui.launcher.api.resources.sandboxes)
SandboxRunner (class in tac.gui.launcher.api.resources.sandboxes)
score_history() (tac.platform.game.stats.GameStats method)
Search (class in tac.agents.participant.v1.base.game_instance)
search() (tac.agents.participant.v1.base.game_instance.GameInstance property)
search_for (tac.gui.launcher.forms.agent.AgentForm attribute)
search_for_tac() (tac.agents.participant.v1.base.actions.OEFActions method)
(tac.agents.participant.v1.base.interfaces.OEFActionInterface method)
search_services() (tac.agents.participant.v1.base.actions.OEFActions method)
(tac.agents.participant.v1.base.interfaces.OEFActionInterface method)
SearchFor (class in tac.agents.participant.v1.base.strategy)
seed (tac.gui.launcher.forms.sandbox.SandboxForm attribute)
self_initiated_dialogue_stats() (tac.agents.participant.v1.base.stats_manager.StatsManager property)
SELLER (tac.agents.participant.v1.base.strategy.RegisterAs attribute)
seller_pbk() (tac.platform.game.base.Transaction property)
SELLERS (tac.agents.participant.v1.base.strategy.SearchFor attribute)
sender() (tac.platform.game.base.Transaction property)
services_interval (tac.gui.launcher.forms.agent.AgentForm attribute)
(tac.gui.launcher.forms.sandbox.SandboxForm attribute)
services_interval() (tac.agents.participant.v1.base.game_instance.GameInstance property)
set_gamestats() (tac.gui.monitor.VisdomMonitor method)
settle_transaction() (tac.agents.controller.base.states.Game method)
setup() (tac.agents.controller.agent.ControllerAgent method)
(tac.agents.participant.v1.agent.ParticipantAgent method)
(tac.agents.participant.v2.agent.ParticipantAgent method)
(tac.gui.launcher.CustomFlask method)
simulation_dump() (tac.agents.controller.base.handlers.GameHandler method)
SimulationParams (class in tac.platform.simulation)
spawn_baseline_agents() (in module tac.platform.simulation)
spawn_controller_agent() (in module tac.platform.simulation)
start() (tac.agents.controller.agent.ControllerAgent method)
(tac.agents.participant.v1.agent.ParticipantAgent method)
(tac.agents.participant.v1.base.stats_manager.StatsManager method)
(tac.agents.participant.v2.agent.ParticipantAgent method)
(tac.gui.dashboards.base.Dashboard method)
(tac.gui.monitor.Monitor method)
(tac.gui.monitor.NullMonitor method)
(tac.gui.monitor.VisdomMonitor method)
start_competition() (tac.agents.controller.base.handlers.GameHandler method)
start_time() (tac.agents.controller.base.tac_parameters.TACParameters property)
start_visdom_server() (in module tac.gui.dashboards.base)
state_after_locks() (tac.agents.participant.v1.base.game_instance.GameInstance method)
STATE_UPDATE (tac.platform.protocols.tac.message.TACMessage.Type attribute)
StatsManager (class in tac.agents.participant.v1.base.stats_manager)
status() (tac.gui.launcher.api.resources.agents.AgentRunner property)
(tac.gui.launcher.api.resources.sandboxes.SandboxRunner property)
stop() (tac.agents.controller.agent.ControllerAgent method)
(tac.agents.participant.v1.agent.ParticipantAgent method)
(tac.agents.participant.v1.base.game_instance.GameInstance method)
(tac.agents.participant.v1.base.stats_manager.StatsManager method)
(tac.agents.participant.v2.agent.ParticipantAgent method)
(tac.gui.dashboards.base.Dashboard method)
(tac.gui.launcher.api.resources.agents.AgentRunner method)
(tac.gui.launcher.api.resources.sandboxes.SandboxRunner method)
(tac.gui.monitor.Monitor method)
(tac.gui.monitor.NullMonitor method)
(tac.gui.monitor.VisdomMonitor method)
STOPPING (tac.gui.launcher.api.resources.sandboxes.SandboxProcessState attribute)
Strategy (class in tac.agents.participant.v1.base.strategy)
strategy() (tac.agents.participant.v1.base.game_instance.GameInstance property)
SUCCESSFUL (tac.agents.participant.v1.base.stats_manager.EndState attribute)
supplied_good_pbks() (tac.agents.participant.v1.base.strategy.Strategy method)
(tac.agents.participant.v1.examples.strategy.BaselineStrategy method)
supplied_good_quantities() (tac.agents.participant.v1.base.strategy.Strategy method)
(tac.agents.participant.v1.examples.strategy.BaselineStrategy method)
T
tac (module)
tac.agents (module)
tac.agents.controller (module)
tac.agents.controller.agent (module)
tac.agents.controller.base (module)
tac.agents.controller.base.actions (module)
tac.agents.controller.base.handlers (module)
tac.agents.controller.base.helpers (module)
tac.agents.controller.base.interfaces (module)
tac.agents.controller.base.reactions (module)
tac.agents.controller.base.states (module)
tac.agents.controller.base.tac_parameters (module)
tac.agents.participant (module)
tac.agents.participant.v1 (module)
tac.agents.participant.v1.agent (module)
tac.agents.participant.v1.base (module)
tac.agents.participant.v1.base.actions (module)
tac.agents.participant.v1.base.dialogues (module)
tac.agents.participant.v1.base.game_instance (module)
tac.agents.participant.v1.base.handlers (module)
tac.agents.participant.v1.base.helpers (module)
tac.agents.participant.v1.base.interfaces (module)
tac.agents.participant.v1.base.negotiation_behaviours (module)
tac.agents.participant.v1.base.price_model (module)
tac.agents.participant.v1.base.reactions (module)
tac.agents.participant.v1.base.states (module)
tac.agents.participant.v1.base.stats_manager (module)
tac.agents.participant.v1.base.strategy (module)
tac.agents.participant.v1.base.transaction_manager (module)
tac.agents.participant.v1.examples (module)
tac.agents.participant.v1.examples.baseline (module)
tac.agents.participant.v1.examples.strategy (module)
tac.agents.participant.v2 (module)
tac.agents.participant.v2.agent (module)
tac.agents.participant.v2.skills (module)
tac.agents.participant.v2.skills.fipa_negotiation (module)
tac.agents.participant.v2.skills.fipa_negotiation.behaviours (module)
tac.agents.participant.v2.skills.fipa_negotiation.behaviours.base (module)
tac.agents.participant.v2.skills.fipa_negotiation.handlers (module)
tac.agents.participant.v2.skills.fipa_negotiation.handlers.base (module)
tac.agents.participant.v2.skills.fipa_negotiation.serialization (module)
tac.agents.participant.v2.skills.fipa_negotiation.serialization.base (module)
tac.gui (module)
tac.gui.dashboards (module)
tac.gui.dashboards.agent (module)
tac.gui.dashboards.base (module)
tac.gui.dashboards.controller (module)
tac.gui.dashboards.helpers (module)
tac.gui.dashboards.leaderboard (module)
tac.gui.launcher (module)
tac.gui.launcher.api (module)
tac.gui.launcher.api.resources (module)
tac.gui.launcher.api.resources.agents (module)
tac.gui.launcher.api.resources.sandboxes (module)
tac.gui.launcher.app (module)
tac.gui.launcher.config (module)
tac.gui.launcher.forms (module)
tac.gui.launcher.forms.agent (module)
tac.gui.launcher.forms.sandbox (module)
tac.gui.launcher.home (module)
tac.gui.monitor (module)
tac.platform (module)
tac.platform.game (module)
tac.platform.game.base (module)
tac.platform.game.helpers (module)
tac.platform.game.stats (module)
tac.platform.oef_health_check (module)
tac.platform.protocols (module)
tac.platform.protocols.tac (module)
tac.platform.protocols.tac.message (module)
tac.platform.protocols.tac.serialization (module)
tac.platform.protocols.tac.tac_pb2 (module)
tac.platform.simulation (module)
TAC_ERROR (tac.platform.protocols.tac.message.TACMessage.Type attribute)
TACMessage (class in tac.platform.protocols.tac.message)
TACMessage.ErrorCode (class in tac.platform.protocols.tac.message)
TACMessage.Type (class in tac.platform.protocols.tac.message)
TACMessageHandler (class in tac.agents.controller.base.handlers)
TACParameters (class in tac.agents.controller.base.tac_parameters)
TACSerializer (class in tac.platform.protocols.tac.serialization)
teardown() (tac.agents.controller.agent.ControllerAgent method)
(tac.agents.participant.v1.agent.ParticipantAgent method)
(tac.agents.participant.v2.agent.ParticipantAgent method)
(tac.gui.launcher.CustomFlask method)
to_dict() (tac.agents.controller.base.states.Game method)
(tac.agents.controller.base.states.GameInitialization method)
(tac.gui.launcher.api.resources.agents.AgentRunner method)
(tac.gui.launcher.api.resources.sandboxes.SandboxRunner method)
(tac.platform.game.base.GameConfiguration method)
(tac.platform.game.base.Transaction method)
to_html() (tac.gui.dashboards.agent.TransactionTable method)
Transaction (class in tac.platform.game.base)
TRANSACTION (tac.platform.protocols.tac.message.TACMessage.Type attribute)
TRANSACTION_CONFIRMATION (tac.platform.protocols.tac.message.TACMessage.Type attribute)
TRANSACTION_NOT_MATCHING (tac.platform.protocols.tac.message.TACMessage.ErrorCode attribute)
TRANSACTION_NOT_VALID (tac.platform.protocols.tac.message.TACMessage.ErrorCode attribute)
TransactionHandler (class in tac.agents.controller.base.handlers)
TransactionManager (class in tac.agents.participant.v1.base.transaction_manager)
TransactionTable (class in tac.gui.dashboards.agent)
tx_counts() (tac.platform.game.stats.GameStats method)
tx_fee (tac.gui.launcher.forms.sandbox.SandboxForm attribute)
tx_fee() (tac.agents.controller.base.tac_parameters.TACParameters property)
(tac.platform.game.base.GameConfiguration property)
tx_prices() (tac.platform.game.stats.GameStats method)
U
UNREGISTER (tac.platform.protocols.tac.message.TACMessage.Type attribute)
unregister_service() (tac.agents.participant.v1.base.actions.OEFActions method)
(tac.agents.participant.v1.base.interfaces.OEFActionInterface method)
UnregisterHandler (class in tac.agents.controller.base.handlers)
update() (tac.agents.controller.agent.ControllerAgent method)
(tac.agents.participant.v1.agent.ParticipantAgent method)
(tac.agents.participant.v1.base.price_model.GoodPriceModel method)
(tac.agents.participant.v1.base.price_model.PriceBandit method)
(tac.agents.participant.v1.base.states.AgentState method)
(tac.agents.participant.v2.agent.ParticipantAgent method)
(tac.gui.dashboards.controller.ControllerDashboard method)
(tac.gui.monitor.Monitor method)
(tac.gui.monitor.NullMonitor method)
(tac.gui.monitor.VisdomMonitor method)
update_from_agent_state() (tac.gui.dashboards.agent.AgentDashboard method)
update_from_stats_manager() (tac.gui.dashboards.agent.AgentDashboard method)
update_on_cfp() (tac.agents.participant.v1.base.states.WorldState method)
update_on_declined_propose() (tac.agents.participant.v1.base.states.WorldState method)
update_on_initial_accept() (tac.agents.participant.v1.base.states.WorldState method)
update_on_proposal() (tac.agents.participant.v1.base.states.WorldState method)
update_services() (tac.agents.participant.v1.base.actions.OEFActions method)
(tac.agents.participant.v1.base.interfaces.OEFActionInterface method)
update_stats_job() (tac.agents.participant.v1.base.stats_manager.StatsManager method)
upper_bound_factor (tac.gui.launcher.forms.sandbox.SandboxForm attribute)
upper_bound_factor() (tac.agents.controller.base.tac_parameters.TACParameters property)
utility_params() (tac.agents.controller.base.states.GameInitialization property)
(tac.agents.participant.v1.base.states.AgentState property)
V
version_id() (tac.agents.controller.base.tac_parameters.TACParameters property)
(tac.platform.game.base.GameConfiguration property)
VisdomMonitor (class in tac.gui.monitor)
viz() (tac.gui.dashboards.base.Dashboard property)
W
wait() (tac.gui.launcher.api.resources.sandboxes.SandboxRunner method)
whitelist() (tac.agents.controller.base.tac_parameters.TACParameters property)
whitelist_file (tac.gui.launcher.forms.sandbox.SandboxForm attribute)
world_state() (tac.agents.participant.v1.base.game_instance.GameInstance property)
WorldState (class in tac.agents.participant.v1.base.states)
Table of Contents
Contents:
Introduction
Registration Phase
Trading Phase
Protocol for the Controller - TAC protocol
Baseline Agent v1
Developing Your Own Agent
Step-by-step agent negotiation
Step-by-step agent state management
Glossary
tac package
tac
Related Topics
Documentation overview
Quick search